Games, one frame at a time
I remember uni, waaaaaaay waaaaay way back when in the "good old days" when i really started to get into "twitch" gaming. For those of you who are unaware, twitch gaming does not mean, play until your eyes are black with sleeplessness you're dehydrated, smelly and your limbs have atrophied to a point where the skeletons you've been fragging (digitally annihilating)are saying "Woah dude, maybe you should stop and eat something" and you start twitching... that's called something else. Twitch gaming refers to the quick reflexes and fast, but small movements you need to make to play them, that to the unobservant admirer might appear as twitching. These games are generally all about killing things. When i was serious about playing these games I was a little obsessive about frames.
Frames, not the things around pictures, more like a picture that moves, think of all the pictures that go into making a movie. Playing a game is similar to that, enough of them and everything is smooth as, making the binary evisoration of your enemies that much easier. The opposite is like watching bad stop frame animation you have almost no control over. Playing those kind of games in stop frame animation is the mental equivalent to ...
considering possibilites for that particular similie made me feel sympathetic pain for the imaginary constructs in my mind that were experiencing those possibilities.
Suffice it to say it is bad.
Strangely I now find myself moderately addicted to click and wait type games.
Wait some more
opps, that didnt work, refresh the page,
If that isnt a sign i'm changing, what is :p
It is incredible that i'm not finding these games as frustrating as i used to...
possibly the various work environments i have been in now have redefined frustrating to something that would not have been recognisable to an earlier version of myself